What is the Locksmith’s Dream?

“THINK OCCULT DOWNTON ABBEY. OR A WEEKEND INVITATION TO YOUR LONG-LOST ARISTOCRATIC AUNT’S STATELY HOME… WHEN YOUR AUNT IS ALSO A WITCH.”

“It’s real life, escape room-esque with 100% immersion and ten times more story and actors.”

Tonya

Secret gods live beneath the skin of the world. Each year five of them meet to exchange secrets and agree par­tic­u­lar notes of history. 

After the gods have met, a select group of mor­tal guests can vis­it the site to pick through aban­doned tid­bits of secret knowl­edge. These events have been called coun­ter­par­ties; they’ve been called symur­gies; they’ve been called the embassies of night. One such coun­ter­par­ty takes place in a crum­bling fam­i­ly man­sion in Mon­mouthshire, UK.

This is the Locksmith’s Dream.

Set in the world of the dou­ble-BAF­TA-nom­i­nat­ed Cultist Sim­u­la­tor, the Locksmith’s Dream is an occult, 1920s expe­ri­ence requir­ing no pri­or knowl­edge of the game. In short, you’ll come for a lux­u­ry overnight stay and join an occult scav­enger hunt. You don’t have to act (unless you want to), you don’t have to work with oth­er peo­ple (though it might be fun) and you can fol­low your own line of enquiries in what­ev­er order you choose. If it all gets too much, there’s always the relax­ing fire in the Flint & Wheel pub and a spe­cial­ly-designed cock­tail or two.

“It’s an occult scavenger hunt where much of what you are scavenging isn’t physical…”

Julian

Stay the night in a gor­geous manor house and explore a cor­ner of the invis­i­ble world as you tug and tease at the web of nar­ra­tive threads that sur­round you. Shel­ter behind the iden­ti­ty and title of an illus­tri­ous (or infa­mous!) for­mer guest of the house. Search for the clues hid­den in plain sight and in unlike­ly places. Trade Bird­song with the Cura­tor, gos­sip with Bar­tender, take a tour of the grounds with the trust­ed ser­vant, Hawthorn. And decide whether or not to believe every­thing the Inspec­tor says…

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By explor­ing the house you will find not only oth­er guests but also peo­ple who can per­haps help or enlight­en. The house is the warp, and the staff are the weft, indi­vis­i­ble from the place and as depend­able as the bricks and mor­tar. They’ll ensure you’re well looked after, and there will always be some­one on hand to answer those burn­ing ques­tions, guide your efforts and pro­vide refreshments.

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“AS NIGHT FALLS, THE HOUSE CHANGES. AFTER A SUMPTUOUS DINNER IN THE OAK-PANELLED DINING HALL, YOU’LL RETIRE TO YOUR ROOMS TO REFRESH YOURSELF AND PREPARE FOR THE NIGHT, SLIPPING ON YOUR MASK AND STEPPING INTO THE HOUSE OF THE MOON.”

The experience, in a nutshell:

  • Stay as a guest at a unique 17th-cen­tu­ry coun­try house
  • Enjoy deli­cious, Miche­lin-adja­cent British food with a twist
  • Min­gle with the oth­er guests in the bar, sip­ping delec­table cocktails
  • Inter­act with the res­i­dents of the house
  • Solve the mys­ter­ies of the Whee­locks and the pre­vi­ous guests
  • Masks, codes, enig­mas and more!
  • Extend your stay at Tre­owen and enjoy a long week­end in style